
- You inhabit the building, you wear the building when you enter, you attire yourself in it
- You leave traces of yourself on the door handle
Physical World = physical traces = skin cells, hair, sweat, finger prints, DNA. In the physical world, most of the dust in eg. your house is actually a cloud of your skin cells, your DNA, your physical trace...
Second Life = digital traces = tags such as your user name, your avatar image, your group permissions, your ownership details etc In Second Life, a cloud of digital data is associated with your presence there which contains your digital trace...
Digital clouds of tags (like a colony or ecosystem)
How to do this:
- create a particle cloud which is generated when an avatar touches the door handle and opens the door
- label the door (push, pull)
- textures for the particles will be snapshots of avatars, peices of code, text, usernames, permission groups
(p196-) Richard Coyne, The Tuning of Place. Sociable Spaces and Pervasive Digital Media. MIT Press: USA. 2010