Thursday, October 14, 2010

Final tweaks to the concept


Finally, have almost finished my digital portfolio.

I've managed to capture a walkthrough using Wegame - I had to do this at uni as our home broadband speed is pretty poor at the moment (faulty cable under the road, up past our driveway...what can you do?). Here it is:

I don't want my portfolio to be too wordy - I would prefer the images and diagrams did most of the explaining.
The threads running through all my projects are reflection, opacity, reflection, atmosphere....
I noticed that with each subsequent project, the scope of impact increased.
That is:
1. Trashcan - designed for me, individual use
2. Threshold - designed for a subset of users of the 421 building (users of the second floor studio)
3. Inhabit I - designed for people in a crowd on the OGB atrium steps - though it would indirectly impact all the users of the atrium space while the cloud is dispersing
4. Inhabit II - designed for all people entering & exiting OGB

Sunday, October 3, 2010

Struggling with scripts & building again...

Progress....have spent all morning trying to manipulate my door pull with a script to start when it's touched...once again things often don't work until you delete then restart or tweak and resave.
I've also finally figured out how to add a script to open the door without stuffing up the particle cloud script.
Living in the middle of nowhere with faulty cables under the road doesn't do much for our broadband speed so there is only a limited amount of work I can do on Second Life now.

Idea is that digital data about yourself is displayed as a 'cloud' when you touch the door pull - you're 'logging on' to the building...

I wish I'd found this last time - useful place for building questions: http://wiki.secondlife.com/wiki/Category:Building_Objects